Handling Complexity in Software Development Projects - Balázs Lóránd, Árpád Maróti | Craft 2025

June 04, 2026

Handling Complexity in Software Development Projects - Balázs Lóránd, Árpád Maróti (Talk Outline)

Balázs Lóránd (economist; 25 years leading people; joined Continental in 2018 to build its largest global AI development center in Budapest; head of AI for the Autonomous Mobility business area) and Árpád Maróti (software architect, ~8 years in automotive, ~6 in architecture roles) share “our sweat and blood” — mistakes, failures, and errors — so you can be efficient and not repeat them. The through-line: how architecture relates to organization, and how to match work mode to phase and complexity, illustrated with automated parking (their Budapest focus).


1. The Portfolio & the Complexity

  • Continental started with hardware components — smart camera, radar, LiDAR for ADAS/self-driving — and increasingly does software and system solutions for functions like parking and cruising. Examples throughout come from parking.
  • ADAS complexity: many functions (e.g., emergency brake assist), across hardware/software/system domains, for customers/markets in North America and Asia (different expectations), from facilities in India, Romania, Mexico, Hungary.
  • Software landscape of automated parking: find slots → plan a path → park. On the surface one software system; decompose architecturally into multiple interacting software products (e.g., computer vision) → components (e.g., object detection on images) → units/classes, delivered continuously by a large organization, plus configuration/variant management — “pretty much complicated.”
  • Three phases (don’t start with the huge codebase):
    1. Pre-development — build a demo vehicle/solution to show customers and win projects.
    2. Productization — a real product fulfilling automotive standards on target hardware in the target environment.
    3. Fine-tuning — the last mile with the customer: fix found bugs, tune parameters.
  • Innovation is everywhere (all three phases), bottom-up (a small team on a function) and top-down (e.g., replacing the whole neural-network architecture last year; low-level fusion supported by neural nets; radar-vision parking — replacing traditional ultrasonic sensors with Continental’s radar).

2. Phase 1 — Pre-development

  • Goal: get to market. Smart colleagues build a working demo, show it to customers, collect feedback, rework, repeat.
  • Chicken-and-egg (“who do you show it to with no customer yet?“): Continental is known first for tires — but its broad automotive relationships with OEMs globally make it easy to show a demo and get feedback.
  • Stacey matrix intro: axes of requirement uncertainty (vertical) × technological uncertainty (horizontal). Pre-development sits in the middle — target hardware unknown, requirements shift on feedback → Scrum fits (iterative, continuously improving).
  • Driving principles for pre-development:
    • If you want to be agile, really be agile — focus on agile values; bring working solutions first (you can’t sell a bucket of requirements).
    • Co-locate — they had a test vehicle on site; try software out locally instead of shipping it across continents.
    • Empower/trust teams — a change-control board approving every change slows everything down.
  • (Kent Beck framing) audience agrees pre-development is a “forest.” But it ends when you win the award/customer → hundreds of contracted requirements, deadlines, and the chance to monetize.

3. Phase 2 — Productization

3.1 The transition (do it consciously)

  • Assess what you carry over. Positives: you have know-how (a working solution), confidence (you won against other suppliers), and an agile mindset with empowered, happy teams.
  • Negatives: technical debt (corners cut for the demo), implementation gaps (a demo doesn’t show everything — what about a broken camera, snow, leaf-covered park markers?), overconfidence / unknown-unknowns, and strict automotive processes (documentation, architecture, requirements, traceability) that contradict the agile way.

3.2 The “waterfall” fake-out

  • Reassess on the Stacey matrix: requirements clarified, target hardware known, processes known → all axes go to the known direction → the “simple” quadrant → apparently back to waterfall (“how do we sell job ads then?”).
  • The trick (by intention): at high level parking is well-understood (unchanged in 50 years; C++ for 20 years) — no uncertainty. But break the problem down with architecture and sub-problems have their own uncertainty.
  • Live audience vote (their own Slido) rating three sub-problems on the matrix:
    • Computer visioncomplex (can you enumerate everything to detect? AI vs. classical CV?).
    • Path planningcomplicated.
    • Odometrysimple (the keystone — without knowing your velocity/acceleration/position you can’t park; but well-known tech).
  • Map teams onto the matrix as you rated their problems. Conclusion: don’t take “the agile hammer” and put everyone in a Scrum team — some problems are better done more simply.

3.3 Aligning differently-working teams

  • Different teams can use different work modes even within the same phase (some agile, some waterfall) — that flexibility is fine; don’t standardize everyone.
  • Alignment comes not from perfect tools/processes but from empowered people at the interfaces — good colleagues who connect and synchronize teams with the specific (non-standardized) interactions they need (maybe not a daily standup, maybe call it something else).
  • Automotive requires lots of documentation (you don’t want to ride in a car built without QA/QM/QC) — but keep only the processes/documents that genuinely help; eliminate the rest. Be prepared every second for the next requirement change.
  • Productization principles: have tools/processes but only what’s important; lots of synchronization/alignment/communication; a manager’s most important job is to provide context.
  • (Audience) plenary vote leans more “desert” here.

4. Phase 3 — Fine-tuning

  • Why needed: integrate the solution on the customer’s vehicle (the real environment), discover problems earlier as the deadline approaches; the project succeeds only when the customer approves.
  • Reorganization: a base team (Europe) develops the base solution; an application team near the customer (e.g., a Japanese/Far-East OEM in Asia) does local adaptations (tune parameters, change the UI), finds and reports bugs; base provides bug-fix releases. Close to the customer (good) but limits communication efficiency.
  • As deadlines near, the customer gets anxious → negotiations (positive): convince them you’ll deliver, and align on changing the schedule, moving content/features to later releases, or (if they “want everything now”) aligning priorities.
  • On the matrix: this is about requirements (delivery timing, priorities, deadlines) → move up; but late in the project you can’t make big technical changes → technology is more limited → you land at the top. “This is political — aligning with the customer, discussing deadlines is politics.”
  • Fine-tuning advice:
    • You’ll get many reports that things aren’t working/on time → find the real problem (a car crash beats a quality-debt report — focus on the burning topic).
    • Budget for flights — bring base engineers to the application team to react faster.
    • Communicate constantly — if firefighters don’t know the next step / the most important problem, it’s a disaster; keep everyone on meaningful work.

5. Key Takeaways

  1. Different work modes for different phases — and different teams can use different modes within one phase.
  2. Consciously drive the transitions (e.g., teams must know when they now have to write requirements) or you get chaos.
  3. Use architectural design to identify the complex parts and organize teams accordingly.
  4. It’s all about value to the customer — only they pay/provide revenue; check the value of each step.

6. Q&A

  • Collocation vs. post-COVID/Zoom era? More important now to be together; after COVID they reviewed the global footprint, streamlined, and concentrated more people per topic in one location (parking’s largest team is in Budapest) — easy to form a task-force room when urgent.
  • How do you assess team complexity — doesn’t every team claim theirs is the most complex? Not really about emotion; some people dislike agile, some like it, and that drive matters — but complexity rating is done mostly top-down by the architects.
  • How to explain to the client how priority/schedule changes affect complexity? Talk requirements, deadlines, what’s feasible in simple terms; automotive is under huge pressure (esp. from China); show transparency, involve the customer with demos, agree what to remove/keep — backed by the sales/marketing teams and existing references.
  • Difficulties syncing differently-working teams / avoiding deadline shifts / team utilization? Make waterfall teams deliver something early (partial but usable) for the others; you need working DevOps / continuous everything or agile teams slow down and revert to waterfall; team utilization does vary by phase and month — find the right balance.
  • How to make synchronization efficient without it taking too much time? Depends on how much standardization you demand vs. trust — empower people (“this is your duty, don’t leave the room until it’s synced”) rather than forcing everything into Jira/Confluence; find the key people with the right experience rather than a rigid top-down design.
  • Approaching customers with demos as a startup with no customer base? Not their profession, but automotive is a small world — invite a senior ex-executive / independent consultant onto your board and leverage their network. It’s about networking.
  • Do app teams modify/extend the base code — how is the base maintained? They find bugs and can submit pull requests to the base; or, for something like the UI (button vs. touchscreen vs. voice per OEM), they branch off and integrate their own — both work.
  • Handling a complexity jump mid-project? Continental’s 150-year stability and resources allow quarterly reorgs — reallocate people, form quick-reaction forces / expert task forces, with management support.
  • Effort split base vs. on-top, and know-how transfer? For parking, base is ~80–90% (parking is similar across OEMs); the easiest know-how transfer is moving people between (co-located) teams for a few months.
  • Planning a waterfall team that depends on a Scrum team? Use time-boxing with milestones/deliverables: the Scrum team has freedom to act (plan, make-or-buy) inside the box, then delivers back into the waterfall structure at the box’s end.

People, Companies & References Cited

  • Balázs Lóránd — head of AI, Autonomous Mobility; leads Continental’s largest global AI dev center (Budapest).
  • Árpád Maróti — software architect, Continental.
  • Continental — automotive supplier (tires + ADAS components, software, systems); 150-year history; facilities in India, Romania, Mexico, Hungary.
  • Stacey matrix (requirement × technological uncertainty), Scrum, waterfall, DevOps, time-boxing.
  • Kent Beck — “forest vs. desert” framing referenced.
  • Domain: ADAS, automated parking, computer vision, path planning, odometry, radar-vision parking, low-level fusion, C++, OEMs, base vs. application teams.

Video: https://www.youtube.com/watch?v=vJi8agDfonc — Transcript via yt-transcript.sh; outline generated from the transcript.


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Written by Tony Vo father, husband, son and software developer Twitter